City: Năz Ar-15d Sidlǐl

Năz Ar-15d Sidlǐl

Năz Ar-15d Sidlǐl
Example KLEO architecture.
StateAlveria
ProvenceIf-70cqǐnrì District
Sub ProvenceFænætba Zone
RegionFifîk-qëthîfî Steppe
Founded1384
Community LeaderLord Trgfêm
Area21 km2 (8 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation4326 m (14192 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population5037
Population Density239 people per km2 (629 people per mi2)
Town AuraConjuration
Naming
Native nameNăz Ar-15d Sidlǐl
Pronunciation/wir/ /ˈsidlɪl/
Direct Translation[smart; intelligent; clever; wise] [academy]
Translation[Not Yet Translated]

Năz Ar-15d Sidlǐl (/wir/ /ˈsidlɪl/ [smart; intelligent; clever; wise] [academy]) is a temperate City located in Fænætba Zone, If-70cqǐnrì District, within the Alveria.

The name Năz Ar-15d Sidlǐl is derived from the Sylvin language, as Năz Ar-15d Sidlǐl was founded by Pyrodalia, who was culturaly KLEO.

Climate

Năz Ar-15d Sidlǐl has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 15°C (59°F). Năz Ar-15d Sidlǐl receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the spring. Năz Ar-15d Sidlǐl covers an area of nearly 21 km2 (8 mi2), and an average elevation of 4326 m (14192 ft) above sea level.

Overview

Năz Ar-15d Sidlǐl was founded durring the late 15th century in spring of the year 1384, by Pyrodalia. The establishment of Năz Ar-15d Sidlǐl was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Năz Ar-15d Sidlǐl's construction back out of the project. Pyrodalia pushed on reguardles, and Năz Ar-15d Sidlǐl was finished, but starts off as a terible place to live.

Năz Ar-15d Sidlǐl was built using the conventions of KLEO durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Năz Ar-15d Sidlǐl is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Năz Ar-15d Sidlǐl is buildings are arranged arrounded highly ordered system of restrictive cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Năz Ar-15d Sidlǐl's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Năz Ar-15d Sidlǐl has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Năz Ar-15d Sidlǐl’s streets. A look around Năz Ar-15d Sidlǐl has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Năz Ar-15d Sidlǐl long.

Civic Infrastructure

Năz Ar-15d Sidlǐl has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Ar-15d Sidlǐl has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Ar-15d Sidlǐl. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Ar-15d Sidlǐl's parks.

Năz Ar-15d Sidlǐl has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Ar-15d Sidlǐl.

Năz Ar-15d Sidlǐl has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Ar-15d Sidlǐl has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Ar-15d Sidlǐl has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Ar-15d Sidlǐl has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Ar-15d Sidlǐl has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Ar-15d Sidlǐl has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Ar-15d Sidlǐl has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Ar-15d Sidlǐl's public wards, blessings, and other arcane systems.

Năz Ar-15d Sidlǐl possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Năz Ar-15d Sidlǐl's grid is powered by mana accumulators.

Năz Ar-15d Sidlǐl's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Năz Ar-15d Sidlǐl has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Ar-15d Sidlǐl's natural decorations nor waterways.

Năz Ar-15d Sidlǐl has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Ar-15d Sidlǐl has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Ar-15d Sidlǐl has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Năz Ar-15d Sidlǐl they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Năz Ar-15d Sidlǐl's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Năz Ar-15d Sidlǐl hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Herd Animal, Scythe Horn near Năz Ar-15d Sidlǐl are known to be more aggressive than normal.

Năz Ar-15d Sidlǐl's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Enchantment energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 14
  • Farm Laborer: 20
  • Hunters: 17
  • Milk Maids: 13
  • Ranchers: 6
  • Ranch Hands: 14
  • Shepherds: 13
    • Farmland: 20399 m2
    • Cattle and Similar Creatures: 1259
    • Poultry: 15111
    • Swine: 1007
    • Sheep: 50
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 503

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 10
  • Candlemakers: 18
  • Carpenters: 14
  • Clothmakers: 15
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 40
  • Furriers: 3
  • Glassworkers: 19
  • Gunsmiths: 10
  • Harness-Makers: 4
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 12
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 15
  • Tailors: 24
  • Tanners: 6
  • Upholsterers: 6
  • Watchmakers: 6
  • Weavers: 13
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 8
  • Butchers: 12
  • Chandlers: 12
  • Chicken Butchers: 15
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 18
  • Spice Merchants: 6
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 26
  • Barbers: 20
  • Coachmen: 7
  • Cooks: 20
  • Doctors: 10
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 17
  • Healers: 13
  • Housekeepers: 15
  • Housemaids: 22
  • House Stewards: 15
  • Inns: 4
  • Laundry maids: 9
  • Maidservants: 18
  • Nursery Maids: 9
  • Pastrycooks: 16
  • Restaurateur: 19
  • Tavern Keepers: 25

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 11
  • Long Haul Couriers: 11
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 11
  • Millers: 12
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 12
  • Pure Finder: 6
  • Skinners: 13
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 17
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 11
  • Dentists: 4
  • Educators: 14
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 10
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 5
  • Kami Clerk: 9
  • Landlords: 9
  • Lawyers: 5
  • Legend Keepers: 8
  • Militia Officers: 38
  • Monks, Monastic: 15
  • Monks, Civic: 17
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 20
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 7
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 18
  • Military Officers: 17

Cottage Industries

  • Brewers: 14
  • Comfort Services: 17
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 20
  • Needleworkers: 17
  • Potters: 8
  • Preserve Makers: 14
  • Quilters: 6
  • Seamsters: 26
  • Spinners: 15
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 7
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 18
  • Writers: 17

Produce Industries

  • Butter Churners: 14
  • Canners: 15
  • Cheesmakers: 15
  • Ice Merchants: 2
  • Millers: 9
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 12

1807 of Năz Ar-15d Sidlǐl's population work within a Foundational Occupation.

2979 of Năz Ar-15d Sidlǐl's population do not work in a formal occupation, but do contribute to the local economy. 251 (5%) are noncontributers.

Points of Interest

Năz Ar-15d Sidlǐl's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Năz Ar-15d Sidlǐl suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of protected Năz Ar-15d Sidlǐl's harvest from an army of bandits. The recitation of the hero's story remains a popular tavern and fair tale.

History